bool IsPlayerHideMessages(BasePlayer player)
bool IsPlayerNameHidden(BasePlayer player)
void SwitchPlayerHideMessages(BasePlayer player)
void SwitchPlayerNameHidden(BasePlayer player)
void CreateNote(string initiator, string victim, float distance, int weaponIcon, List<int> weaponMods)
void CreateNote(string initiator, string victim, float distance, int weaponIcon, List<int> weaponMods, DamageType damageType)