VIP Halloween 1.3.2

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  • Автор RaZoR4K
  • Дата создания
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JSON:
{
  "Enable lightnings at night": true,
  "Enable fog at night": true,
  "Enable junk pile decorations": true,
  "Max decorations per junk pile": 2,
  "Max total junk pile decorations (set lower to reduce performance impact)": 2000,
  "Enable grave yards": true,
  "Enable fire when grave yards despawn (impacts performance)": false,
  "Show graveyards on the map (requires https://codefling.com/plugins/marker-api)": true,
  "Map marker settings": {
    "Name": "A Graveyard",
    "Radius": 0.2,
    "Color (hex format)": "#FFFF00"
  },
  "Spawn graveyards during this time": {
    "start": 19,
    "end": 7
  },
  "Grave yard zombie health": 120.0,
  "Grave yard population at night": 20,
  "Allow grave yards on roads": true,
  "Grave yard despawn time (seconds)": 40.0,
  "Minimum distance between grave yards": 50.0,
  "Grave yard configurations to spawn": [
    "_default"
  ],
  "Grave yard loot table": // Removed for readability
  "Grave yard zombie configuration": {
    "Npc name": "Zombie",
    "Health": 150.0,
    "Attack range multiplier": 1.0,
    "Sense range (m)": 50.0,
    "Vision cone (degrees)": 135.0,
    "Damage scale (1 = 100%)": 1.0,
    "Memory duration (seconds)": 60.0,
    "Roam range (m)": 30.0,
    "Chase range (m)": 50.0,
    "Remove corpse on death and drop bag": false,
    "Kit (requires Kits plugin)": "",
    "Clothing items": // Removed for readability
  },
  "Enable sound effects at night": true,
  "Minimum time between sound effects (per player, in minutes)": 5.0,
  "List of sound effects": [
    "assets/bundled/prefabs/fx/player/beartrap_scream.prefab",
    "assets/bundled/prefabs/fx/player/howl.prefab"
  ],
  "Custom NPC Clothing": {
    "stables_shopkeeper": [
      {
        "Item shortname": "pumpkin",
        "Skin id": 0
      },
      {
        "Item shortname": "gloweyes",
        "Skin id": 0
      }
    ]
    // Removed for readability
  },
  "Custom NPC clothing ignored NPC skins": [
    11162132011012
  ],
  "Loot jumpscare configuration": {
    "Enabled": true,
    "Jumpscare NPC name": "Ghost",
    "Jumpscare chance (%)": 5.0,
    "Minimum time between jumpscares (per player, in minutes)": 30,
    "Jumpscare sounds - played when the player is looking at the npc": [
      "_scream"
    ]
  },
  "Random jumpscare configuration": {
    "Enabled": true,
    "Jumpscare NPC name": "Ghost",
    "Jumpscare chance (%)": 5.0,
    "Minimum time between jumpscares (per player, in minutes)": 30,
    "Jumpscare sounds - played when the player is looking at the npc": [
      "_laugh",
      "_scream"
    ],
    "Attention sound effects - played when the player is not looking at the npc": [
      "assets/prefabs/deployable/reactive target/effects/snd_knockdown.prefab",
      "ресурсы / префабы / одежда /хэллоуин.пугало / эффекты/soul_release_effect.prefab",
      "ресурсы / в комплекте / сборные /fx/item_break.prefab",
      "ресурсы / сборные конструкции / здание / дверь.навесная /эффекты / дверной стук.сборный",
      "ассеты /префабы / оружие / большой тесак / эффекты / хит.префаб",
      "ассеты /префабы / оружие / большой меч / эффекты / хит.префаб",
      "ресурсы / в комплекте / сборные / fx/player/gutshot_scream.prefab"
    ]
  },
  "Название команды записи": "rec",
  "Название команды Grave yard": "gy",
  "Название команды для оформления мусорной кучи": "jp",
  "Имя команды Jumpscare": "jumpscare"
}
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